Listening and cancelling events
The registerEvent
function allows your script to listen for Bukkit or custom events, enabling reactive behavior when specific server events occur.
Syntax:
registerEvent(eventClassName, handler);
eventClassName (String)
: The full Java class name of the event to listen to, e.g.,"org.bukkit.event.player.PlayerJoinEvent"
.handler (Function)
: The function that will run whenever the event gets activated
Example: Simple Player Join Event Listener
registerEvent("org.bukkit.event.player.PlayerJoinEvent", function(event) {
var player = event.getPlayer();
player.sendMessage("Welcome to the server, " + player.getName() + "!");
});
This example sends a welcome message to players when they join the server.
Example: Using an Object as Event Handler
registerEvent("org.bukkit.event.player.PlayerJoinEvent", {
handleEvent: function(event) {
var player = event.getPlayer();
player.sendMessage("Hello from object handler, " + player.getName() + "!");
}
});
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