Saving Player data script
storagescript.js
var ValueName = "destroyedBlocks"
function getFileName(player) {
return player.getUniqueId() + "_data"
}
registerEvent("org.bukkit.event.player.PlayerJoinEvent", {
handleEvent: function(event) {
registerSchedule(0, 0, {
handler: function() {
var player = event.getPlayer();
var fileName = getFileName(player);
DiskApi.loadFile(fileName, false, false);
var breakedBlocks = DiskApi.getVar(fileName, ValueName, 0, false);
player.sendMessage("You destroyed "+breakedBlocks+" blocks!")
}}, "handler");
}
})
registerEvent("org.bukkit.event.player.PlayerQuitEvent", {
handleEvent: function(event) {
registerSchedule(0, 0, {
handler: function() {
var player = event.getPlayer();
var fileName = getFileName(player);
log.info("Saving player data...")
DiskApi.saveFile(fileName, false, false);
log.info("Data saved!")
}}, "handler");
}
})
registerEvent("org.bukkit.event.block.BlockBreakEvent", {
handleEvent: function(event) {
var player = event.getPlayer()
var fileName = getFileName(player);
var destroyedBlocks = DiskApi.getVar(fileName, ValueName, 0, false) + 1
DiskApi.setVar(fileName, "destroyedBlocks", destroyedBlocks, false)
event.getPlayer().sendMessage("You destroyed " + destroyedBlocks + " blocks!");
}
});
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