OpenJS-docs
Download plugin
  • Overview
    • Welcome
  • Getting Started
    • Installing the plugin
    • Configuration file
    • Commands
    • Creating scripts
  • OpenJS Components
    • Feature Flags
    • Managing scripts within scripts
    • Sharing variables between scripts
    • Custom Commands
    • Using PlaceHolderApi
    • Listening and cancelling events
    • Custom events
    • Loading and saving data
    • Logging in console
    • Scheduling
    • Java imports
  • Example Scripts
    • spawn hit stand command
    • Knockbackstick command
    • No hit-cooldown script
    • NoBlockPlacing script
    • Saving Player data script
    • running code asynchronously
    • WhileTrue do script
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  • Installing OpenJS
  • Compatible Server-Softwares / Platforms
  1. Getting Started

Installing the plugin

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Last updated 7 days ago

Currently, OpenJS has two up-to-date versions. First, there's the , which as the name suggests is the most recent stable version of the plugin. Then there's the Nightly-Build, available on the , which includes work-in-progress features if any are currently under development.

A nightly build is a version of the software that is automatically compiled from the latest source code every night. This means that any nightly build may contain bugs and is highly experimental

Installing OpenJS

Once you have downloaded OpenJS, you should have a .jar file. To install the plugin, simply move the OpenJS.jar file into the /plugins folder of your server. Make sure you are using one of the server software options listed below for compatibility.

Compatible Server-Softwares / Platforms

  • Bukkit

  • Folia

  • Paper

  • Purpur

  • Spigot

Note that this list is not exhaustive, there may be other compatible server software as well

Latest Release
GitLab source code page