No hit-cooldown script
var Attribute = org.bukkit.attribute.Attribute
var Bukkit = org.bukkit.Bukkit;
registerEvent("org.bukkit.event.player.PlayerJoinEvent", function(event) {
var player = event.getPlayer();
var attributeInstance = player.getAttribute(Attribute.GENERIC_ATTACK_SPEED);
if (attributeInstance != null) {
attributeInstance.setBaseValue(1024.0); // disables cooldown UI
log.info("Disabled hit cooldown for player: " + player.getName());
} else {
log.warning("Attribute instance was null for player: " + player.getName());
}
});
registerEvent("org.bukkit.event.entity.EntityDamageByEntityEvent", function(event) {
var e = event.getEntity();
if (e && e.setMaximumNoDamageTicks) {
// allows hit-damage each tick on the target
e.setMaximumNoDamageTicks(1);
e.setNoDamageTicks(1);
}
});
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